Tuesday, September 20, 2011

WIP Gladiator Training Arena in Unity

I've got everything working the way I want it in Unity for the most part. I ended up having to create a few shaders that Unity didn't come with. That may sound like a big deal, but it was easy once I found the Strumpy Shader Editor. I recommend it as a must have if you want stuff to look nice in Unity Pro.

These are some in-game screenshots, that show some fun stuff including the FPS. I've optimized the level to run at 50-60 FPS with dynamic shadows and fire effects. I'm sure I will need the wiggle room, once the characters models start attacking each other with particle effects! I can't wait.






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