This is improved from a 512 to a 1024 diffuse texture and added geo instead of transparent planes. I reworked the entire texture for the better. Its 1843 tris, Diffuse, Normal, Specular, Glow. Hopefully this will be in an upcoming game demo. *crosses fingers*
Monday, June 18, 2012
Steampunk Western Town Progress
Here's where I'm at with this environment. I'm pretty happy with what you can squeeze out of modular assets. This is all tiling textures, except the outhouse and the crates. I really should push this scene some more in the future, but I need to change gears and focus on my internship for now.
Monday, May 14, 2012
Monday, April 30, 2012
Saturday, March 17, 2012
Gnome Tresstump Cottage WIP
Here is the first mesh of the set with its color/normal/spec/glow shader in Marmoset. I still have to model and texture the chimney, which will be made of another smaller banyan-type tree with long roots that cover the cottage. Then I'll ad some ivy. Then create the interior, and functionality in UDK. This one could take me months, to finish with all the other stuff on my plate, so updates will be periodic at best.
Monday, March 5, 2012
A Crapper!!!
An outhouse I made for my internship. It will be going into the upcoming game title "Fistful of Magic"
Rendered in Marmoset.
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