Monday, June 18, 2012

Rework of a previous model...

This is improved from a 512 to a 1024 diffuse texture and added geo instead of transparent planes. I reworked the entire texture for the better. Its 1843 tris, Diffuse, Normal, Specular, Glow. Hopefully this will be in an upcoming game demo. *crosses fingers*

Steampunk Western Town Progress




Here's where I'm at with this environment. I'm pretty happy with what you can squeeze out of modular assets. This is all tiling textures, except the outhouse and the crates. I really should push this scene some more in the future, but I need to change gears and focus on my internship for now.

Monday, May 14, 2012

Here's the Trading Post building in UDK with a basic terrain and some foliage. I'll be filling out this scene with a bunch more modular building pieces in the coming weeks.

Monday, April 30, 2012

 WIP. Another building for my internship. This one is from a great concept by Zip Algeria. Its all tiling textures at this point. Adding grunge maps in UDK will make it look much, much better.


Saturday, March 17, 2012

Gnome Tresstump Cottage WIP

 Here is the first mesh of the set with its color/normal/spec/glow shader in Marmoset. I still have to model and texture the chimney, which will be made of another smaller banyan-type tree with long roots that cover the cottage. Then I'll ad  some ivy. Then create the interior, and functionality in UDK. This one could take me months, to finish with all the other stuff on my plate, so updates will be periodic at best.


Monday, March 5, 2012

A Crapper!!!

An outhouse I made for my internship. It will be going into the upcoming game title "Fistful of Magic" 
Rendered in Marmoset.