I'm in the process of learning this fantastic engine. I intend to do my
next environment in CryEngine, and it's going to be set in a forest. The
grass and fern vegetation here is my first crack at custom veg in
engine with wind animation (palm trees are not mine). My next challenge
will be to get some trees of my own working.
Friday, September 28, 2012
Monday, June 18, 2012
Rework of a previous model...
This is improved from a 512 to a 1024 diffuse texture and added geo instead of transparent planes. I reworked the entire texture for the better. Its 1843 tris, Diffuse, Normal, Specular, Glow. Hopefully this will be in an upcoming game demo. *crosses fingers*
Steampunk Western Town Progress
Here's where I'm at with this environment. I'm pretty happy with what you can squeeze out of modular assets. This is all tiling textures, except the outhouse and the crates. I really should push this scene some more in the future, but I need to change gears and focus on my internship for now.
Monday, May 14, 2012
Monday, April 30, 2012
Saturday, March 17, 2012
Gnome Tresstump Cottage WIP
Here is the first mesh of the set with its color/normal/spec/glow shader in Marmoset. I still have to model and texture the chimney, which will be made of another smaller banyan-type tree with long roots that cover the cottage. Then I'll ad some ivy. Then create the interior, and functionality in UDK. This one could take me months, to finish with all the other stuff on my plate, so updates will be periodic at best.
Monday, March 5, 2012
A Crapper!!!
An outhouse I made for my internship. It will be going into the upcoming game title "Fistful of Magic"
Rendered in Marmoset.
Thursday, March 1, 2012
Sunday, February 5, 2012
Wednesday, February 1, 2012
Steampunk Rifle Turntable
After a lot of trial and error, I finally got the right compression settings. I don't know why its so damn tiny here, watch it on YouTube to bask in all its glory!
Steampunk Rifle Final Renders
I really like that the new version of Marmoset added anti-aliasing. I think I'll try out the turntable feature tonight. I can't believe I've gone this long without rendering any turntables of my stuff. It is about time!
Sunday, January 29, 2012
Patagonia Argentina Landscape Painting
I've been practicing landscape painting quite a bit this week. This is the best one of the bunch.
1.5 hours in Photoshop.
1.5 hours in Photoshop.
Thursday, January 19, 2012
Steampunk Rifle Texture Progress
I plan on adding more details in some of the metal parts, but other than that it's looking pretty close to being finished....
4700 tris
4098 Color,Specular,Normal,Glow
Rendered in Marmoset
4098 Color,Specular,Normal,Glow
Rendered in Marmoset
Wednesday, January 11, 2012
Steampunk Rifle UV Hell is over...
Yep, this one is a beast. Map looks pretty tight, one of the toughest ones I've done. I think I just leveled....
Monday, January 9, 2012
Steampunk Rifle High-Poly Model
This is the finished model prior to texturing.
I'll be spending the rest of this session UVing. 4946 tris with a budget of 5000.
Thursday, January 5, 2012
Steampunk Rifle Concepting
Here is a design that uses a Winchester as a base with a bunch of steampunky mumbo-jumbo.
WHAT! IT DOES STUFF!
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