Here are some very low poly and detail models for the game. They will all be engulfed in particle effects, so not a lot of need for detail. So don't gimme no shit! lol
Monday, November 21, 2011
Garbage Pail Kids Trading Card
Some of you may be old enough to remember the Cabbage Patch doll craze in the 80's. If you remember the Cabbage Patch dolls, you have to remember the hilarious Garbage Pail kids trading cards. I loved those cards as a kid. I learned a lot about snot from them. Anyhoo, here is my tribute to the Garbage Pail kids (and the D&D monster manual, hehe).
Tuesday, November 8, 2011
Airship Texturing Fixes #1
There's always room for improvement! Yep, I had a few normal maps to fix so that Mental Ray would render them correctly. Now it looks a little better.
This one is SUPER hi rez. Here is a link to the Hi rez version. http://jasonpettibone.deviantart.com/art/Airship-267936515
This one is SUPER hi rez. Here is a link to the Hi rez version. http://jasonpettibone.deviantart.com/#/d4fisg5
Saturday, November 5, 2011
Airship Texturing Done
Here are some test renders of the (mostly) completed Airship using mental ray in Maya 2012. I'm still having an issue with mental ray making my normals inside out. You can see the error in the boards of the hull. Once that's fixed I can call it done. I just need to do a little research. My next goal is to bring it into Vue for some better renders.
Tuesday, November 1, 2011
Were Wabbit Mask
Yup, it's a wererabbit. Hey, didn't you know you can make any animal were? Hehe.
Well its done and it was fun. Happy Halloween! Or day after that is....
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