Monday, December 12, 2011

Normal Map Test for Main Character

Here he is in Maya with a new color and normal map. It's pretty low poly still, but with plenty of edges where they are needed. The maps have some glaring errors in places that need to be cleaned up, but this is a good milestone to end my efforts at for the evening. I'm pretty confident I can get a decent model to the rigger in a few more days.

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