Friday, December 30, 2011

Rework of Forest Cabin

I decide that the composition looked better flipped horizontally. and a few other tweaks.

Rework of The Garbage Pail Kid

I fixed the background perspective, and the lighting and shading overall. I guess I can call it done for now.

Saturday, December 24, 2011

Airship Sail Texture

I didn't like how plain the sail was, so I started playing around with ideas and came up with this tonight. I also changed the red canvas on the blimp to a hand-painted map instead of a tiling texture. I don't think I got the scale right, but I'm kind of wondering if the 4096 map can handle it. We'll see, but I'm done for today.

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Thursday, December 15, 2011

Main Gladiator Character Ready for Rigging

I intend to do a little more work on the color map, but all the geometry is in place and posed for rigging.



Tuesday, December 13, 2011

Oh Lord, He Painted Another Cabin

I know, I know. I need to quit with the frickin' cabins. Maybe I should move into one, so I don't need to fantasize about them so much. Actually, screw that I need internet!

Monday, December 12, 2011

Normal Map Test for Main Character

Here he is in Maya with a new color and normal map. It's pretty low poly still, but with plenty of edges where they are needed. The maps have some glaring errors in places that need to be cleaned up, but this is a good milestone to end my efforts at for the evening. I'm pretty confident I can get a decent model to the rigger in a few more days.

Sunday, December 11, 2011

Retopo for Main Character Done

I finished the retopo (well 98%, it looks like I might have a 6-sided star or possibly an ngon or 2 to fix). I really hope that Zbrush will take it, otherwise I'll have to repaint it.


Finishing Touches and Retopo Progress

I added some body hair and fixed the armpits; they didn't look right when I saw them the next day. Now he's in 3DCoat, and about 1/2 done. He'll probably be finished this evening. Then UV and Bake maps out. I'm a little worried about that phase working perfectly as the mesh has some holes in it, but we'll see. This will add to my experience as a 3D artist, no doubt.

Friday, December 9, 2011

Zbrush Detail Sculpting

I did some Zbrush detail sculpting the last couple days to touch up a model for the game my team is making. God, I love this program. The majority of this model was sculpted by Luigi Volpe and painted by Dmitriy Golovinov. These guys were brand new to Zbrush, but got a  really great first sculpt by Luigi and first paint by Dmitriy. I just did the finishing touches, so to speak. Now for the retopo.